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1. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: Atomic Option wrote: CCP SoniClover wrote: Dinsdale Pirannha wrote: wall of text . Optimizing towards boredom is not a good design direction, no matter how much you want it. One thing that has kept me ...
- by Atomic Option - at 2014.05.04 18:24:00
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2. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
CCP SoniClover wrote: Dinsdale Pirannha wrote: wall of text . Optimizing towards boredom is not a good design direction, no matter how much you want it. One thing that has kept me out of industry in EVE has been boredom. In most games...
- by Atomic Option - at 2014.05.04 15:58:00
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3. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
As someone who doesn't normally go out of my way to find lore, the link in this dev blog was the first I've seen of that Inferno Chronicle, and.... holy **** that was intense. And scary. And close to home since I'm in school to be a researcher, ...
- by Atomic Option - at 2014.05.04 15:15:00
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4. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
I find it really odd that you're making the Damage <-> Distance tradeoff for sentry drones a different racial order from the same tradeoff for smaller drones. Shouldn't sentries, by range, be Gallente->Caldari->Amarr->Minmatar lik...
- by Atomic Option - at 2014.04.01 18:50:00
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5. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
This is pretty badass, and best of all it makes EVE more sensical and "real". I think the only people who may lose are people who rely on reprocessing loot for income (i.e. noobs in nullsec). Some loot is better when sold, but some of it is (curr...
- by Atomic Option - at 2014.03.20 17:20:00
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6. Sticky:Dev Blog: Fleet, you fools! - UI Changes In Rubicon - in EVE Information Portal [original thread]
100% awesome!
- by Atomic Option - at 2013.11.07 18:25:00
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7. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
I wonder how opinions on these would change if having one in your cargohold prevented your cloak from operating. Instead of covops/T2 industrials, you'd probably see them dropped mostly by warp stabbed interceptors...
- by Atomic Option - at 2013.10.17 23:47:00
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8. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
I don't find the drop in combat site popularity surprising at all--especially for forsaken hubs where scram frigates made a couple lower-skill ships non-viable. In nullsec it's a pretty big increase in risk if you can't warp out when a neutral jum...
- by Atomic Option - at 2013.06.25 14:48:00
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9. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
I've been using the new radial menu and have noticed two errors with it. I'm using Rclick as my radial menu button. When you open the menu before an option becomes available and hover the mouse over the option you want, the option do...
- by Atomic Option - at 2013.06.06 17:07:00
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10. Sticky:Dev Blog: Executive Producer for the second decade of EVE Online - in EVE Information Portal [original thread]
Interesting update. I'm not too worried either. As long as they burn Adam Orth's resume I think it'll be fine. Best of luck in your search of applicants!
- by Atomic Option - at 2013.04.13 15:07:00
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11. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
8 launcher Drake FINALLY !!!
- by Atomic Option - at 2013.04.10 16:08:00
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12. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
I'm literally dancing at my computer to CCP RubberBand's youtube link after reading this! SOOO HAPPY Also, thanks for the clarification that it's CSMAs and not CSAAs--For a second I was excited about fighting sleepers and invaders with a Nyx (...
- by Atomic Option - at 2013.04.02 18:14:00
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13. Sticky:Dev blog: Fleet interface and other improvements in Retribution 1.1 - in EVE Information Portal [original thread]
CCP Explorer wrote: Hashi Lebwohl wrote: Similar to the green highlight for youself in fleet could you help Wing and fleet commanders identify those individuals in the wing/fleet that have leadership 5 - say highlight them in blue. This woul...
- by Atomic Option - at 2013.02.18 18:42:00
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14. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Overall these changes are pretty great but I agree with Hans of the CSM on page one that JFC 4 and JDC 3 aren't a great idea for carriers. Some people in WH space have carriers with no need or intention of training any of the Jump skills ever. T...
- by Atomic Option - at 2013.02.08 04:27:00
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15. Sticky:Dev blog: DUST 514 enters the EVE Universe - in EVE Information Portal [original thread]
Quote: this will be the last reset for DUST characters. So enjoy those skill points mercenaries, you earned them. Please confirm is this expected to be the last beta reset before the final release or the last reset ever ?
- by Atomic Option - at 2013.01.08 19:05:00
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16. Sticky:Dev Blog: Introducing The Free Developer License & CREST API Beta Test - in EVE Information Portal [original thread]
All I have to say about the new CREST Api is this .
- by Atomic Option - at 2012.12.22 02:37:00
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17. Sticky:Dev Blog: Inventory Improvements - in EVE Information Portal [original thread]
Zero reservations. These changes are awesome.
- by Atomic Option - at 2012.11.20 20:10:00
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18. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Tippia wrote: Atomic Option wrote: I prefer radial, but I know others like angular. That's because radial velocity has no bearing on anything in the game (other than the question of whether the other guy is getting away or not) whereas angu...
- by Atomic Option - at 2012.10.16 08:37:00
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19. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP karkur wrote: Soden Rah wrote: ... Would it (in your view) be giving too much info to colour the angular velocity / transversal/ ect in the overview based on the tracking speed of your turrets as outlined in this post post 679 page 34 ...
- by Atomic Option - at 2012.10.16 02:28:00
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20. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP karkur wrote: Myriad Blaze wrote: numerical DPS meter for incoming damage Outgoing DPS Instead of using absolute sizes for shield, armor and structure bars in the circular targeting bracket you could use relative sizes (again, if that ...
- by Atomic Option - at 2012.10.16 01:58:00
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